Gamification and augmented reality in agriculture – education and practice possibilities

Authors

Keywords:

gamification in agriculture, future possibilities in agriculture, AR and VR technologies, IoT, IT innovations, blockchain

Abstract

By the widespread increase of new technologies, Internet has become an essential element for generation Z, however, this is not particularly surprising given the fact that over recent years different IoT solutions have become widely available, well-known and increasingly cheaper. As we know the new devices like tablets, phablets, other smart devices and new services like Cloud Computing, Augmented Reality, Blockchain and Gamification have great potential in agriculture. Gamification nowadays is a method that become more widely used depending on field of use, thus it may meet needs of businesses and also educational institutions. However, the business assessment of these technologies must not be done only on the basis of the technology and taken out of its environment randomly, since the whole area is very complex. Since we do not concentrate on learning during games, students will find learning a pleasure rather than an imposition and it means many could improve their skills or receive information without realizing they are actually studying. In this article the authors show Augmented Reality and Gamification to highlight the possibilities in agriculture.

Author Biography

  • Tamás Kovács, Faculty of Economics and Business, University of Debrecen H-4032, Debrecen, Böszörményi str. 138.

    corresponding author
    kovacs.tamas@econ.unideb.hu

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Published

2019-12-17

How to Cite

Kovács, T., Várallyai, L., & Szilágyi , R. (2019). Gamification and augmented reality in agriculture – education and practice possibilities . GEORGIKON FOR AGRICULTURE, 23(3), 103-119. https://journal.uni-mate.hu/index.php/gfa/article/view/6299

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