Interactive and Immersive Advertising in the Metaverse: User Perceptions and Engagement Compared to Traditional Online Environments

Authors

DOI:

https://doi.org/10.33032/acr.7019

Keywords:

Metaverse, immersive advertising, virtual and augmented reality, user engagement, interactive marketing

Abstract

Despite the growing interest in the Metaverse as a marketing platform, significant gaps remain in understanding how users perceive and engage with advertising in immersive virtual environments. While prior research has explored theoretical frameworks and business strategies for Metaverse advertising, empirical evidence from the user perspective is limited, particularly regarding comparative effectiveness against traditional digital advertising. This study addresses this gap by examining how the immersive and interactive characteristics of the Metaverse influence user engagement and brand experience compared to traditional online marketing environments. An online questionnaire was distributed in Facebook Metaverse groups between November 2024 and January 2025, collecting 252 valid responses primarily from Generation Y and Generation Z users. The survey assessed familiarity with the Metaverse, exposure to advertisements, preferred advertising formats, attitudes toward Metaverse advertising, user engagement intentions, and comparative perceptions of immersion, interactivity, personalization, social influence, and novelty. Data analysis employed descriptive statistics and one-way ANOVA to identify significant differences across demographic groups. Results demonstrate that Metaverse advertising significantly outperforms traditional online advertising across key metrics. Interactive experiences emerged as the most preferred advertising format, with 76.2% of respondents having encountered Metaverse advertisements. Users perceived Metaverse ads as more engaging, more memorable, and less intrusive than traditional online ads. Statistical analysis revealed significant age-related differences: Millennials and Generation Z rated Metaverse advertising as significantly more engaging and memorable than older users. Personalization emerged as the strongest influence factor, followed by novelty and interactivity. These findings contribute empirical evidence to the emerging field of Metaverse marketing by demonstrating quantifiable advantages of immersive advertising. Businesses seeking to leverage Metaverse platforms should prioritize interactive and personalized experiences while targeting younger, digitally native audiences. Future research should examine long-term engagement patterns and cross-cultural differences in Metaverse advertising effectiveness.

Author Biography

References

Bovee, C. L. – Arens, W. F. (1986): Contemporary advertising (2nd ed.). Homewood, III.: Irwin.

Eyada, B. (2023): Advertising in the Metaverse: Opportunities and Challenges. International Journal of Marketing Studies, 15(1), 22. https://doi.org/10.5539/ijms.v15n1p22

Li, J. (2023): Advertising in the Metaverse. Advances in Economics Management and Political Sciences, 18(1), 90–95. https://doi.org/10.54254/2754-1169/18/20230058

Rathore, B. (2018): Metaverse Marketing: Novel Challenges, Opportunities, and Strategic Approaches. 07(02), 72–82. https://doi.org/10.56614/eiprmj.v7i2y18.344’

Kim, J. (2021): Advertising in the Metaverse: Research agenda. Journal of Interactive Advertising, 21(3), 141–144. https://doi.org/10.1080/15252019.2021.2001273

Megha, S. –Anju, P. – Aryamol. (2023): Marketing in the era of the metaverse. AIJR Proceedings. https://doi.org/10.21467/proceedings.160.57

Chandra, S. – Verma, S. – Lim, W. M. – Kumar, S. – Donthu, N. (2022): Personalization in per-sonalized marketing: Trends and ways forward. Psychology and Marketing, 39(8), 1529–1562. https://doi.org/10.1002/mar.21670

r‐Chérif, O. – Puertas, R. – Carracedo, P. (2024): Intelligent influencer marketing: how AI-powered virtual influencers outperform human influencers. Technological Forecasting and Social Change, 200, 123113. https://doi.org/10.1016/j.techfore.2023.123113

Lau, W. (2023, June 9): The Metaverse: What Is It? Search Engine Journal. https://www.searchenginejournal.com/metaverse/484803/

Digital, S. – Moyers, S. (2024, July 4): Why Brands Are Entering the Metaverse! Future of Mar-keting. SPINX Digital. https://www.spinxdigital.com/blog/why-brands-entering-metaverse/

Kahn, G. – Kahn, G. (2023, July 27): Immersive Advertising Is the Key That Unlocks the Attention Econ-omy. Adweek. https://www.adweek.com/media/immersive-advertising-is-the-key-that-unlocks-the-attention-economy/

Von Der Osten, B. (2023, June 20): Why should you include interactive ads in your digital marketing strate-gy? Rock Content. https://rockcontent.com/blog/interactive-ads/

DevX. (2023, December 20): Interactive Advertising - DevX Tech Glossary. https://www.devx.com/terms/interactive-advertising/

Petkov, M. (2023a, June 20): Gamification in the metaverse: Transforming brand experiences - Landvault Blog. https://landvault.io/blog/brands-gamification-metaverse

Molenaar, K. (2024, January 29): Discover the top 12 virtual influencers for 2024 – listed and ranked! In-fluencer Marketing Hub. https://influencermarketinghub.com/virtual-influencers/

Gracy, M. (2022a, April 11): The importance of personalized advertising. VideoForm Blog. https://www.videoform.com/blog/personalized-advertising

Vicente, V. (2021, June 18): What are personalized ads, and how do they work? How-To Geek. https://www.howtogeek.com/730581/what-are-personalized-ads-and-how-do-they-work

Bácsné Bába É. – Fenyves V. – Szabados Gy. – Dajnoki K. – Müller A – Bács Z. (2019): Exami-nation of the importance of the sports sector in the national economy based on reported data in the period 2014-2016. Contemporary Social and Economic Processes, 13(3–4), 93–103.

Bács B. (2016): Analysis of the economic success of Real Madrid. [Thesis]. University of Debrecen.

Balogh, R. – Dajnoki, K. – Bácsné, Bába É. (2019): Why is Hungarian football still sick? – Char-acterization of the Hungarian football player market. Contemporary Social and Economic Processes, 13(3–4), 105–117.

Downloads

Published

2025-12-15

How to Cite

Szeberényi, A., Akbar, S., Araz, N., & Balku, R. (2025). Interactive and Immersive Advertising in the Metaverse: User Perceptions and Engagement Compared to Traditional Online Environments. Acta Carolus Robertus, 15(Különszám), 3–19. https://doi.org/10.33032/acr.7019

Most read articles by the same author(s)