The evolution of gamification and the change of the hungarian gamification trend

Authors

  • Diána Pacsi Szent István Egyetem, Gazdaság- és Társadalomtudományi Kar
  • Zoltán Szabó Szent István Egyetem, Gazdaság- és Társadalomtudományi Kar

DOI:

https://doi.org/10.18531/Studia.Mundi.2017.04.01.57-68

Keywords:

gamifikáció, játékosítás, motiváció, fogyasztói elköteleződés

Abstract

There are several international examples for successful gamified marketing. In Hungary people are just recognizing the new trend now. This study has the goal to familiarize the develop and the method of the gamification’s psychological and professional background; analyses the international and Hungarian trends and mesures the awareness of gamification in Hungary. The study doesn't have the goal to verify with experiments of the effects caused by gamification. That would be necessary to make further research.

Author Biographies

  • Diána Pacsi, Szent István Egyetem, Gazdaság- és Társadalomtudományi Kar

    kutató
    E-mail: pacsi.diana1@gmail.com

  • Zoltán Szabó, Szent István Egyetem, Gazdaság- és Társadalomtudományi Kar

    egyetemi docens
    E-mail: szabo.zoltan@gtk.szie.hu

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Published

2017-03-28

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